Several
people who have read my article entitled “Five MAME Titles That Even Your Buddy’s Bitchy Girlfriend Can Enjoy” have lamented the fact that all of the
games in that article require a trackball to be played properly. Since the trackball is a specialty controller
that not everybody has in their drawer or on their MAME cabinet, I decided to
revisit this subject and do a write-up on games that can be played with
joysticks and buttons.
The criteria
are essentially the same as last time. I
won’t repeat the whole spiel here, but all you really need to know is that
we’re looking for games with inviting walk-up appeal that will improve your
chances of getting the non-gamers in your midst engaged in the geekery of your
social gathering that just turned into an arcade party.
Before we
get down to business, some preface items:
- In selecting games for this list, I intentionally avoided the obvious. I mean, do you really need me to tell you that Ms. Pac-Man and Tetris have widespread appeal? No, you don’t.
- Most of the games I’m going to talk about are completely new to me; I only discovered them because I was researching this topic. Ultimately, I chose the ones that I felt were the most accessible and instantly engaging.
- There are thousands of games available in MAME, so despite the fair amount of time I spent on this, there is a good chance I’m missing some titles that would be better for this list. If you know any, please feel free to educate me.
- After conducting my research, I’m more convinced than ever that the trackball games I talked about last time are the best choices when you’re looking for lowest-common-denominator appeal in the MAME catalog.
Alright
gamers, let’s have a look, shall we?
These titles are in no particular order.
Trog (Midway, 1991)
Trog may very well be the last of the great
Pac-Man clones to hit the arcades.
Released more than a decade after the revolutionary dot-munching game,
this title has players controlling claymation-style dinosaurs around mazes
gathering eggs and avoiding hungry one-eyed trogs. There are various power-ups available, the
best of which is a pineapple that temporarily turns your cute little dino into
a vicious Tyrannosaurus Rex capable of eating the trogs—a very satisfying
arcade experience. This title has a bit
of an interesting history; apparently it was originally intended to be some
sort of slower-paced strategy type game, but that prototype did very poorly in
location testing. Having already
invested shit-heaps of money into the development of the then-advanced
character animations and graphics, Midway set out to reuse that code in a
different type of game, ultimately settling on a Pac-Man style maze
game. Somehow, despite what must have
been a rush job, it manages to work, because this is a very entertaining and highly
recommended title for up to 4 simultaneous players.
Puyo Puyo (Sega, 1992)
In reading
the name, it probably doesn’t shock you to learn that Puyo Puyo is of Japanese origin.
If you’re a word-nerd like me, it might interest you to know that the
name is actually an onomatopoeia, but I digress. The game was originally released on Japanese
home consoles—including the venerable Nintendo Famicom—but it didn’t really
make any waves until it became an arcade game.
It plays a bit like Dr. Mario
in that your objective is to rotate falling bunches of colored globs in an
attempt to group like colors together and make them disappear. Skillful glob-grouping will cause grey globs
to rain down on your opponent’s side of the screen, making a mess of his
shit. I realize how generic this sounds
but I was instantly reeled in by the addictive and easy-to-understand
gameplay.
Diver Boy (Electronic Devices, 1992)
In Diver Boy, the playfield is an
underwater scene and your job is to dive down from the surface to collect
treasures while avoiding deadly sea creatures.
When you press your button to dive, your character will descend until he
meets an obstacle, then head back up toward the surface. You can move left and right during the dive
to dodge enemies and collect treasures, but once you start a dive, you have to
let it run its course. When I first
tried this one, the play mechanics reminded me of crappy smartphone pseudo-videogames
like Jetpack Joyride, but I rather
enjoyed it nonetheless. Think of it this
way: if you want to connect with your buddy’s bitchy girlfriend over
videogames, then those resembling shitty iPhone apps are probably a great place
to start. Two-player simultaneous action
is possible, so credit up and show her how it’s done.
Puzz Loop (Mitchell, 1998)
Speaking of
casual touch-screen games, if you’ve ever played Zuma on your iPhone then you’ll immediately notice it owes a thing
or two to Puzz Loop. One or two players shoot colored marbles
at chains of marbles that are gradually working their way to the center of a
spiral. Connecting three marbles of the
same color makes them disappear, and levels are cleared if all marbles are
eliminated before they reach the center.
Not a terribly earth-shattering concept, but I found this one fun and
instantly addictive.
Block Hole (Konami, 1989)
Relax, this
game has nothing to do with kinky sex toys.
Here, the usual coloured balls are eschewed in favour of blocks, making this
puzzler feel almost like a mash-up of Tetris
and Bust-a-Move. For some reason known only to the programmer,
the game is arbitrarily skinned with a “ship in outer space” theme, requiring
you to shoot at patterns of blocks descending from above. Your bullets attach themselves to the array
of shapes approaching you, allowing you to build new shapes. Building rectangles causes them to disappear. Bigger rectangles bring bigger points, but
they also take more time, which makes for a frantic risk vs. reward play
mechanic. Block Hole is a surprisingly enjoyable game despite the unfortunate
double entendre contained in its moniker.
Honourable Mentions
Snow
Bros. – Nick & Tom (Toaplan, 1990). This
single-screen platform game features cutesy graphics and 2-player action that
has a lot in common with overrated snore-fest Bubble Bobble, the main difference being it isn’t shitty. Rather than blow bubbles at enemies, players
throw snow. Different power-ups allow
for enhanced abilities and the scoring system welcomes strategy in order to
coax out the biggest bonuses.
Super
Puzzle Fighter 2 Turbo (Capcom, 1996). I’m
not sure what’s more weird—the fact that Capcom thought it was a good idea to
use their juggernaut Street Fighter
IP for a puzzle game, or the fact that the game is actually pretty fun. You select your favourite Street Fighter character, stand
toe-to-toe with your opponent in the center of the screen, and, naturally,
start playing a falling-block puzzle game.
You lay the beats to your opponent by creating combos in the puzzle of
different colours and sizes. Obviously,
this game is much more fun when played by two human players rather than against
the machine. The only reason I didn’t include
this title in the main list is because I thought the weird concept might be a
bit off-putting to those knee-jerk A.D.D. complainer types not willing to give
things a chance.
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| No, I don't get it. WTF? |
Liquid Kids (Taito, 1990).
This title is basically Bubble Bobble converted from a single-screen platformer to a side-scrolling
one. The graphics are rendered in a
lovely-if-not-so-masculine art style and the game is reasonably fun. I had a buddy drop by while I was playing
this game and he called me a “fag”, but he’s narrow-minded like that. I don’t think Liquid Kids is fit for the main list because, well, let’s just say
that the cutesy audiovisuals serve to belie typical arcade credit-munching difficulty.
Dishonourable Mentions
If you try all of the games I’ve talked about here and your buddy’s girlfriend is still wrinkling her nose, claiming to have a “migraine headache”,
and wanting to leave your party before the street lights even come on so she
can go home and change her tampon, it might be time to give up on the
entertainment value of MAME, and start trying to use it to piss her off even
more than she already is. Here are some
games that are sure to help you do that.
Super Zaxxon (Sega, 1982). If
this game’s geeky-sounding name and 80’s sci-fi nerd appeal don’t get the job
done, then the ridiculous difficulty will.
Credit up, stand Ms. Pouty in front of the cabinet, and revel in the shortest-lived
credit you’ve ever witnessed, as the game thoroughly wastes her cranky ass over
the next 7 seconds or so. Bonus points
for filming the action, posting it to YouTube, and sending me the link.
Pipi & Bibis (Toaplan, 1991). In this single-screen platformer, you move
your spy character to different floors of buildings to activate bombs and
escape before time runs out.
Inexplicably, though, clearing levels brings you to still “cut scenes”
that feature increasingly revealing depictions of nude cartoon women. Yeah, it was a WTF moment for me as
well. In this sense the game works as
the ultimate bait-and-switch; Ms. Pouty might actually get reeled in by the
simple and fun gameplay, only to be sent to the zenith of her bitchiness by
means of incongruous encounters with pixelated nipples and muffs. Sure to be comic gold.
![]() |
| The game itself is actually rather fun, but... |
![]() |
| ... seriously, anybody who gets turned on by this needs help. |
Pit-Fighter (Atari Games, 1990).
If you want to find elements that are stereotypically unappealing
to high-maintenance females and combine them into a single harmonious symphony
of boneheaded dude-ness, then Pit-Fighter
is just the perfect storm you’re looking for.
Not only that, but whereas Zaxxon and
Pipi are actually cool and fun arcade
titles, Pit-Fighter is complete
dogshit even to most guys who actually like videogames. The game features an ambitious proto-Mortal-Kombat graphical style—preceding
that mega-hit by 2 full years—but most seem to agree that Atari Games was
unable to pull it off in 1990. So credit
up, invite Ms. Pouty to the player 2 controls, and give her a shoddily animated
roundhouse kick to the yap.
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| Wipe the drool from your chin and credit up. Grrrr! |













































